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WHAT & WHY: PACRU, SHACRU: Azacru

Azacru is one of the three games you get in the Pacru 302 series


Azacru® was invented in 2005 (or so the author claims) and first published together with Pacru and Shacru in October 2005 (the series 302 board). For images of the game kit click here.

Photos of a complete Azacru game in 20 turns

Test edition of Azacru software. If you've played Shacru then half of Azacru will be familiar ... but a very important half won't be ... so browse the rules first. Don't try this game if it would upset you in the unlikely event that the software doesn't work or fails near the end of a game! Known faults:
1) if get 42 tiles game ends ... should continue to max
2) game log is Pacru style and game replay doesn't work
3) when a piece jumps over opposition tiles and disappears it would be nice if it flashed first rather than just disappearing!





Play Azacru with friends at this computer


Play Azacru against the computer (the computer is a beginner too)


Azacru Summary Rules



Red has caused an early end to the game with some good connection changes and black could not catch up on markers on the final round
A four player game in the early stages but already a few connection changes across opposition markers would be possible if they were not prevented by other chevrons being on the squares the connection move would travel across (red chevron prevents connection change by green chevron) or, in the case of yellow, chevrons already occupying the destination square.